How To Get A Job - Part 1
 


 Home
 Jobs & Classifieds
 Getting Work
  
Commentary
 
Are you multi-skilled? The Aquent Orange Book
What are other professions paid?
What Are You Worth? Aquent releases its 2005-2006 Salary Monitor
Top 10 Resume Mistakes
Creative employment update 2003, by Aquent
What's So Special About Specializations?
Design employment update
Is this the right job for me?
It's tough finding work right now - why? (Observations)
Is it a good time to go freelance?
  
Aquent's Thinking out Loud videos
 
Arresting approval pain
Bottom Line Design
Outside In
Entertaining Business
Design Leadership
What I didn't learn in design school
Should you specialise in one area, or become a multi-disciplinary Designer?
Ever wonder what an employer really wants to see in your folio?
  
Resources
 
'Award Rates' for graphic designers
AGDA/Aquent Survey show a salary increase for 2002/2003
Looking for work?
How To Get A Job - Part 1
How To Get A Job - Part 2
How To Get A Job - Part 3

Joining AGDA
Member Services
Contact AGDA
 
FAQ



by Andrew Lam-Po-Tang

About this series of articles

This series is a shameless teaser to get more students enlisted as AGDA members. There will be two more articles coming out over the next month, based on material that AGDA uses in a presentation to graduating students. The last in the series will be for AGDA members only and will include current data on graduate starting salaries and what those employers are looking for.

An overview of the issues

Below is a laundry list of the issues you need to think about in advance of getting out there and hunting for a job. Yeah, it's a lot of stuff, but we are talking about getting a job here - this is information for students who give a damn about their careers and their design. It will be useless to you: if you are just looking for a job, any job; if you're a prima donna; if you believe that getting a job should be easy.

What type of work and what type of place? (this article)

  • which areas of design?
  • what type of studio?
Finding and landing a job (next article)
  • the job-finding process
  • what studios look for and how to demonstrate that you have it
Reality check (last article)
  • how much are people getting paid?
  • what are you expected to do?
  • what will be your role in the studio?
A sobering thought: according to Ed Gold, author of 'The Business of Graphic Design' 1995 edition, only about 10% of design graduates in the US actually find work as designers (!)

It's hard to land that 'dream job' without having a clear idea of what you want to do...

What type of work?

At design school, the subjects you follow are organised around areas of technical expertise, such as: illustration, photography, etc. Out there, in the world of practising designers and studios, the work follows areas of application of design skills, eg,

  • corporate identity: small, large.
  • corporate communications: brochures, annual reports, leaflets, posters, etc.
  • packaging: supermarket goods
  • architectural graphics: interior and exterior signage systems, 3D displays
  • multimedia and internet: fastest-growing area of graphic design
  • publishing: books & magazines ( specialised)
When designers talk about 'experience' in a particular field, they are referring to a familiarity with the design and production problems in that particular field. For example, in annual reports, it is critical to establish the 'drop dead' deadlines and the major text contributors/editors, even if the client manager appears to have that under control. That means, in further detail, knowing that it is the Company Secretary who is legally bound to sign-off on much of the text, etc.

Key points

Be aware that this is how studios think of 'types of work'
What type of work do you have a genuine affinity for?
Does anything attract you as a long term prospect?
Hot Tip
Show genuine interest (and score brownie points) during an interview by asking the interviewer what they think the specific problems in their particular area of expertise.
...And what type of studio you want to work for

What type of studio do you want to work in? Sure, everyone knows they come in varying flavours, shapes and sizes, but have YOU though sufficiently about what you're looking for? When you're doing that, you need to be able to look beyond "uh, seems like cool work, nice looking people and office." Here are some dimensions you can use to compare different studios.

Size of studio

small (1-2 people) to large (10+)

Larger studios are generally better organised, usually have a higher proportion of large clients and projects and are more stable places to work (i.e. there is not a high risk they will go out of business over the weekend)

Small studios often offer 'accelerated' learning opportunities but also have a higher risk of
going out of business

Experience
inexperienced (<1 year) to experienced (5+ years) "p2" A studio that has been around for a while is more likely to stay in business and therefore be able to offer relatively stable employment - the principals are less likely to be stress-buckets worrying about how they are going to meet next month's bills "p2" On the other hand, I have noticed that quite a few of the principals in younger studios (e.g. "Storm Design", "DTD", "Urban Buffalo" and many others) have an exceptionally professional approach to the management side of the design game "p2" "AGDAH2" Type of clients "AGDAH2/"

direct vs indirect clients, small to large, focus of work (see "types of work")

An indirect client is someone like an advertising agency or marketing consultancy or signage company. They are indirect in the sense that they are commissioning the design work on behalf of the 'real' client. Most experienced designers prefer to work with direct clients as there is less chance of misunderstandings occurring as designs and critiques get passed between client and designer. Some indirect client can add a lot of value to the process by clarifying what it is that the client actually means/needs, but in my experience, this doesn't happen often.

According to the Australian Bureau of Statistics, a 'small' business in Australia is defined by the number of people that work there: for a service industry, it is 1-20 people, for a manufacturing business, it is 1-100 people. Large companies are defined as having more than 500 people, and the medium sized ones are in between.

If you want to work in a studio that has a lot of smaller, funkier clients, you have to accept the business risk that goes along with that
  • don't forget that (in Australia as well as the rest of the world) 90% of small businesses fail in the first 5 yrs.
  • A stable studio will tend to have a 'core' client base that drives the focus of its work eg. Harcus Design does a lot of retail ID and architectural graphics, Horniak & Canny have the pole position in large Australian annual reports, FHA and Cato Design are well entrenched as the designers of choice mega-identity programs, etc.

    Status

    "awards are not everything"

    This is true but it is a quick way to see if the studio is well-known and respected by other designers, and to understand whether or not the studio keeps an eye on design developments in the broader world.

    Key Point

    In order to effectively work out what kind of studio you are looking for, you need to think about a number of different dimensions (not all of which may be important to you).
    Hot Tip
    Listen to what studios tell you about themselves with a critical ear - don't be a smartass about it, just don't be gullible either (anyone who talks about design and client management as being 'easy' is probably either lying or may not know what they are talking about).
    So that's the end of our first article - in the next article we talk about the end-to-end process of getting a job: all the steps, and tips to help you get through them. And then there is "How To Get A Job - Part Three">article 3<

    PS. Did you know that you can renew your student membership as late as March the year after you graduate? That means you get a full year's membership benefits at student rates, even though you are out there in the working world!