Creativity vs formal systems and processes
 


 Home
 Design Management
 Observations
  
2006
 
Read this: Riding the Flux
You get what you pay for
The challenges of running a business
Design Excursions - Where do they get off?
Design and Innovation
  
2005
 
Developing design as a profession
  
2004
 
Australian design - alive and kicking
Creativity vs formal systems and processes
A Conversation about Design Culture: One Plus One Equals Three
Strategic scenarios for graphic designers
here is the designer...
Looking beyond the title
Things to think about at the beginning of the year
After Graduation: The Real Reality Show
  
2003
 
Play for keeps, not for points
Defining design for clients
Finding a new label
Advertising in Amsterdam
Why are fees so important for designers?
It's time we got respect - linked article
Return on Creative
Linked article - Designers: Time for Change
Marketing Public Relations Tactics and Programs
The business of communication
Why Australian graphic design should be promoted
  
2002
 
A 'Perfect' Exit
Asia, the new West
What is a consulting firm worth?
The world is going virtual
The Iceberg Secret, Revealed
Experience?
Why do I believe in AGDA?
Simplicity!?
Competitive Cycles
Locals vs Globals
Of Next Big Things
Read this: The End of Wacky Names
  
2001
 
Globals vs locals
It's tough finding work right now - why?
Slovene Design
Business as lottery
Questioning Creativity
Brain Food
Be Careful of What You Wish For...
Style vs Design
  
2000
 
The Trick Question
If you do it - charge for it!
Read this!
  
1999
 
Skilling up for the business of design
The role or influence of design
Learn to Unlearn...
The designer's dilemma
Read this
Questions from non-designers
Business models for studios
  
1998
 
The bad old days are back!
Who is buying web studios?
Looking for a business manager?
Things to think about (maybe...)
More on Swedish Design
Heja Sverige
  
1997
 
Labels, Icons and Other Sins
The Invisible Hand?!
Death of the Designer
Strategic Design
Who should manage the client?
What they want...
Clients or projects?
You are not alone
So how're you doin'?
Climbing the ladder
Value-added and other buzzwords
I have seen the future,
Questions, questions...
Big White Boards
I want to be free!
  
1996
 
Competitive advantage for designers
Competitive advantage, Part 2
A Designer's Life
Client base strategy
Designers are special...
It's a funny thing about designers...
Marketing 101
Marketing 102
Networking for Designers
Pricing of Design Services
Retainers and Other Forms of Payment
Things designers take for granted
We all know design is important, but why?
We're here to solve a problem
When you're asked for artwork files

Joining AGDA
Member Services
Contact AGDA
 
FAQ



by Andrew Lam-Po-Tang

Discuss further in the
Member's Forums
Met up with a really interesting, quite successful digital designer/developer last weekend. We got talking about the business of design. His business is in the process of working out how to grow substantially over the next few years. Part of that evolution will involve refining the systems and processes that they have put in place over the last few years.

So then we got on to the subject of creativity versus systems and processes. His impression is that many graphic designers believe there is a direct trade-off between being well organised versus being creative. His attitude to this is both refreshing, and I reckon, spot on. He argues that systems and formal processes are not "anti-creative" per se, because they enable designers to waste less time on non-creative work, and spend more time on the really hard work of being genuinely creative. I completely agree with this perspective - where is the pay-off in wasting time trying to reinvent "drudge" work like admin systems and processes?

What I think designers are really reacting to is a reduction in informality. This I can understand. Even in the incredibly buttoned down management consultancy I work for, we too have noticed a steady decrease in informal "corridor" interactions over the last ten years. What could previously be handled by a few, simple conversations is now increasingly being handled by formal sub-teams, surveys and serious projects.

There is a reason for the creeping bureaucracy. It is a function of the number of people in the business. It is quite challenging to manage a group of people so large that it is just not possible for everyone to know everybody else really well. You have to substitute what was a comprehensive web of close, trusting personal relationships with impartial systems and processes that people can trust. When you have to do that, there is an impact on the "vibe" and ambience of the office - no question. However, that impact doesn't change the fact that the business is too large to handle any other way. So what to do?

I think the first thing to do is to acknowledge that the business needs those systems and processes. The second thing to do is then work out what can be done to reinvigorate, in other ways, the informality and free-wheeling ambience that creatives need in order to be consistently creative. Not easy, but possible.

What is not helpful in this type of situation is to pine for "the good old days." Those days can only come back if you are prepared to down-size back to something small enough that informal discussions can easily cope with the big management issues. Sure, some designers have done exactly that - which is fine if you are beyond the point of needing a large outfit to achieve what you want to achieve. Both David Lancashire and Richard Henderson are good examples. But both of these guys have already well and truly established their places in the design firmament. In short, they have "been there and done that." Yeah, we all "wish", but don't kid yourself if you're not there yet.

So what to do? Well, as a leader in the business, you could try setting aside more time for personal conversations, for coaching rather than managing. Let the systems and processes take care of the mundane management issues, spend more of your energy focused on the important stuff that no process will ever deal with - like encouragement, like challenge, like being able to consistently come up with great and powerful ideas that change the way people perceive the world.

Try delegating management responsibilities so that you don't get too bogged down in what is becoming, for you, the "boring stuff." You might be pleasantly surprised at how enthusiastic some of your staff are about these responsibilities - for them it might very well be a new and very exciting challenge.

Be sure to establish the ground rules with your delegates. They should have to prove that they are capable of running things smoothly and to most people's satisfaction before they have earned the right to "make things better." Changing the way a business operates is a huge responsibility - there are real people involved, some of whom are probably quite happy with the way things are today. Make sure your delegates feel the same level of responsibility to the team that you do.

Each business needs to find its own right balance of formal systems and freeform energy. Just don't get confused between the two - they are both there for important reasons. Oh, one more thing, you should expect that balance to change as the business evolves.

Cheers, A.


Feedback by Luke  Friday, 9 February 2007
"G'day Im a student in training to become a graphic designer. I must say, Graphic Design is alot different to what I imagined, but thats my own opinion. I believe some graphic designers have lost the artistic creativity which differences them from others. Most design, well about 98% of design is all done on computers. What has happened to the the good old fashion hand drawings? I am a person who truely believes a designer is more creative with a pencil in his or her hand, than with a mouse. It may not be as accurate, but it shows alot more creative skill in my opinion. Well I don't know If I have broaden your outlook by posting this, but I think It is possibly something that should be revised. Tahnks"
 


Your Email Address    
Your Name  
   

Return to Observations

AGDA Members: Discuss this article in AGDA's Business Forum.


The views expressed this article are not necessarily those of AGDA. Please note that the information in this article is the opinion of the author only. I can therefore accept no responsibility for actions taken on the basis of this information. Copyright Andrew Lam-Po-Tang (andrew@lam-po-tangcom), 1998-2008. Permission is granted to freely copy this document in electronic form, or to print, for personal use. Reprinting for non-personal use will require the express permission of the author (which I will generally be very happy to give).