Client base strategy
 


 Home
 Design Management
 Observations
  
2006
 
Read this: Riding the Flux
You get what you pay for
The challenges of running a business
Design Excursions - Where do they get off?
Design and Innovation
  
2005
 
Developing design as a profession
  
2004
 
Australian design - alive and kicking
Creativity vs formal systems and processes
A Conversation about Design Culture: One Plus One Equals Three
Strategic scenarios for graphic designers
here is the designer...
Looking beyond the title
Things to think about at the beginning of the year
After Graduation: The Real Reality Show
  
2003
 
Play for keeps, not for points
Defining design for clients
Finding a new label
Advertising in Amsterdam
Why are fees so important for designers?
It's time we got respect - linked article
Return on Creative
Linked article - Designers: Time for Change
Marketing Public Relations Tactics and Programs
The business of communication
Why Australian graphic design should be promoted
  
2002
 
A 'Perfect' Exit
Asia, the new West
What is a consulting firm worth?
The world is going virtual
The Iceberg Secret, Revealed
Experience?
Why do I believe in AGDA?
Simplicity!?
Competitive Cycles
Locals vs Globals
Of Next Big Things
Read this: The End of Wacky Names
  
2001
 
Globals vs locals
It's tough finding work right now - why?
Slovene Design
Business as lottery
Questioning Creativity
Brain Food
Be Careful of What You Wish For...
Style vs Design
  
2000
 
The Trick Question
If you do it - charge for it!
Read this!
  
1999
 
Skilling up for the business of design
The role or influence of design
Learn to Unlearn...
The designer's dilemma
Read this
Questions from non-designers
Business models for studios
  
1998
 
The bad old days are back!
Who is buying web studios?
Looking for a business manager?
Things to think about (maybe...)
More on Swedish Design
Heja Sverige
  
1997
 
Labels, Icons and Other Sins
The Invisible Hand?!
Death of the Designer
Strategic Design
Who should manage the client?
What they want...
Clients or projects?
You are not alone
So how're you doin'?
Climbing the ladder
Value-added and other buzzwords
I have seen the future,
Questions, questions...
Big White Boards
I want to be free!
  
1996
 
Competitive advantage for designers
Competitive advantage, Part 2
A Designer's Life
Client base strategy
Designers are special...
It's a funny thing about designers...
Marketing 101
Marketing 102
Networking for Designers
Pricing of Design Services
Retainers and Other Forms of Payment
Things designers take for granted
We all know design is important, but why?
We're here to solve a problem
When you're asked for artwork files

Joining AGDA
Member Services
Contact AGDA
 
FAQ



by Andrew Lam-Po-Tang

Discuss further in the
Member's Forums
(the kind of problem you wish you had)

A friend of mine, who is a partner in a new studio, has to wrestle their client base into line with their business plan. What makes the problem particularly interesting is that the strategy basically means turfing some of their most profitable clients and replacing them with potentially less profitable ones!

Did you catch that casual reference to a "business plan"? Yes, believe it or not, these two partners actually took the time to prepare a business plan with all the trimmings - client, revenue, staff, expense and investment projections (!) What did that exercise gain for them? Well, instant respect from their bank and accountant for one, and more importantly, a clear set of objectives. Since starting up, they've been out there slaying the market, so much so that they are chronically overworked and have had to recut the business plan to account for twice-as-fast-as-projected growth.

Anyway, back to this client base puzzle. The partners bought a custom-designed project management and acounting system so that they could track individual client profitability. A good thing, too, because they recently discovered that their most profitable client is an advertising agency who accounts for 24% of revenues but only 5% of working days, while their least profitable client is a direct client who accounts for 12% of revenues but a whopping 30% of working days!

"Wait a minute," I hear you saying, "there has to be a catch." You're right. Why, if the agencies are so profitable, do they want to increase their direct client base? Well, their agency clients tend to use them as fallback saviours - this means very hurried briefings, drop-dead deadlines and 24 hour workdays which the entire studio gets to do (not just one or two of them). On top of that, the partners are well aware of the risk of losing the business because the agency loses the business - can you imagine being told that a quarter of your revenue just took a walk overnight? These are some of the reasons why they'd like to reduce their reliance on agency clients.

Conversely, their direct clients are easier to manage in terms of deadlines. Also, being direct, there is a greater chance of getting to know the company, building up a true, 'consultant' relationsip, influencing the briefs and expanding the business done with that client.

So what to do, hmmm? Well, this may sound crazy, but if they're that overworked they really should consider some price hikes. After all, being overworked means that clients find them attractive - the demand is exceeding their ability to supply. The way to crank the demand back to a more reasonable level is to discourage the more price-driven clients away with higher fees. They have a great excuse too, with other clients that are way, way more profitable. Okay, so it'll be "how-good-are-we-really?" time when they break the news to that time-hungry direct client, but let's face it, do you want be a cheap studio or a good design studio? "Cheap" is what dtp bureaus are for!

Raising fees for the direct clients is the way out of the conundrum. Any work that is lost from the hikes is made up for with more profitable replacement clients. Take a look at the math: if the price goes up by 50% and they lose half the work from that direct client, they will get 9% of revenues for 15% of working days, plus they have a remaining 15% of time to do work for other clients.

In the corporate world, they call this a "cherry-picking strategy." Focus on the attractive clients and leave the duds for the rest of the industry, simultaneously making money and letting your ex-clients ruin the competition. Of course, if the design was never that good to begin with and they were really succeeding purely on price, then things will get ugly, they'll go under and the average quality of design will go up - business is very Darwinian.

And it doesn't hurt to let your more established clients (ie. after they flip over the first project) know about your 'rush' rates. Believe it or not, most clients are willing to admit that getting an entire team to work around the clock is worth more than the same team working more relaxed hours. The trick is advance warning, so that the client can factor in the full cost of crunching the project at the time when they are making final adjustments to the budget. One client I used to have knew exactly what the "rush" factor was worth, and still continued to commission projects regardless. Saying "that'll be 100% more" in a matter-of-fact tone before discussing whether or not it is possible is a great way to test your client's time management carelessness. Either way you win - if the project gets crunched you get the money (remember those agencies?) or you get better working hours and maybe even a personal life.

So what do your most and least profitable clients look like?


Feedback by Mark Perry  Monday, 8 September 2003
"Very interesting article which puts some objective measurements around the issue of managing client profitability. Would be ineterested in using the statistics stated as a reference and any other similar articles with statistical data. regards

Mark Perry"

 


Your Email Address    
Your Name  
   

Return to Observations

AGDA Members: Discuss this article in AGDA's Business Forum.


The views expressed this article are not necessarily those of AGDA. Please note that the information in this article is the opinion of the author only. I can therefore accept no responsibility for actions taken on the basis of this information. Copyright Andrew Lam-Po-Tang (andrew@lam-po-tangcom), 1998-2008. Permission is granted to freely copy this document in electronic form, or to print, for personal use. Reprinting for non-personal use will require the express permission of the author (which I will generally be very happy to give).